Games and projects I have worked on
My journey
Freelance | Jul 2025 – Today
Projects: G-Star 2025 Event Game, GigaTurtles, Waters of Sal Naména, Undisclosed Party Game
UI/UX Design
– End-to-end leading UI/UX design from concept to implementation, including ideation, wireframing, flow mapping and interactive prototyping
– Delivery of production-ready UI assets, from low- to high-fidelity mockups through to final in-engine visuals
– UI Implementation in Unreal Engine (UMG), leveraging materials, animation systems, and technical constraints to achieve polished results
– Iterative design through user research, playtesting, and stakeholder feedback, improving usability and player experience
– Strong expertise in usability and accessibility standards as well as platform-specific UX best practices.
– Cross-platform UI solutions optimised for mobile, console and PC, AR and serious games, accounting for input methods, performance, and screen variability
– Creation and maintenance of comprehensive UI art bibles and design systems to ensure visual consistency and scalability
– Pitch decks and presentation creation to communicate UI/UX vision to stakeholders and cross-disciplinary teams.
– Icon, logo and map design, and cohesive visual language systems aligned with game identity and branding
– Strong understanding of typography, layout, and visual hierarchy to enhance clarity and engagement
– Worldbuilding graphics and set dressing
– High-quality UI motion and micro-interactions, applying advanced animation principles to improve feedback and feel
Software: Photoshop, Illustrator, Figma, Rive, Godot, Unreal Engine, Miro
Pixel Art
– Creation of game ready tilesets, characters, fonts, cutscenes, environments, interface, icons, emotes, vfx
– Proficient in 8-bit and 16-bit pixel art
– Cohesive style adaptation and ideation alike
– Hand drawn frame by frame animation or advanced visual coding animation
– Adept at retro and modern pixel art style
Software: Aseprite, Pixel Composer, Pixquare, Tiled
Graphic Design / Marketing Art
– Creation of social media assets, website and store front assets as well as google ads and website takeovers
– Animated stream overlays and presentation templates
– Coordination and creation of print-ready graphics and layouts
– Ideation and creation of visuals to support brand promotion on various platforms, including social media, web, video, email, digital stores, events and print
– Development of key art, logos, beauty shots, package shots, roadmaps etc.
– Image retouching, paint overs and composition manipulation
– Merchandising conception, design and handling
Software: InDesign, Illustrator, Photoshop, CLIP Studio Paint, Affinity, After Effects, Premiere
Atomhawk | Oct 2021 – Jul 2025
Projects: Mortal Kombat: Onslaught, Warframe: 1999, Warframe: The Teacher
Lead UI/UX Designer
– Lead and mentor the UI/UX team across multiple projects
– Support career progression with regular 1-1s and team initiatives
– Approve and review UI/UX deliverables
– Communicate with clients, stakeholders and other teams
– Advocate for usability, accessibility and smooth player experiences
– Create UI style guides
– Deliver decks and pitches
Senior UI/UX Designer
– Cross-discipline collaboration with game design and engineering
– High-level menu flow creation and wireframing
– Propose solutions to complex design challenges
Intermediate UI/UX Designer
– UI asset creation and implementation in Unreal Engine 4 and 5
– Interactive menu prototyping
Giants Software | Aug 2015 – Oct 2021
Projects: Farming Simulator Franchise, FarmCon, Farming Simulator League
Lead Graphic Designer
– Task distribution and coordination
– Oversee team management, career development, wellbeing and recruitment
– Create and define templates and design specs
– Assure compliance with print specifications
– Feedback loop with Creative Director
Graphic Designer / 2D Marketing Artist
– Marketing and social media content creation
– 2D asset creation for icons, logos, maps, UI elements
– Work alongside UI programming for implementation
– UX and UI for serious games and accompanying apps
– Design of printed components for physical game releases
– Design printed materials such as flyers, print ads and posters
– Merchandise conception, design and production handling
– Organise and create event and trade fair assets
– Create website wireframes and designs
Nexon Europe | Aug 2011 – Jul 2015
Projects: Atlantica Online, Vindictus, MapleStory, Dekaron
Community Manager
– Forum and in-game community moderation and engagement
– Monitor and moderate user created contents
– Provide reports on community feedback, issues and trends
– Manage relationship with community partners
– Event creation and execution
– Announcement copy editing
Production Assistant
– Digital marketing and sales asset creation
– Content creation of announcements, newsletters, social media content
– Sales and event creation and execution
– Quality Assurance (QA management, bug testing and reporting)
– Game testing and evaluation for possible future licensing
– Create reports on game performance, trends and situations
– Customer support via ticketing system and in game for game and account related inquiries
– Localization from English to German, including localization management and language QA
ehs.media | Sep 2008 – Jul 2011
Media Designer
– Vocational Training




















