My career

Games and projects I have worked on

Masked Driver

Global Game Jam

GigaTurtles

Weird Dog Games

SUNBEAT RACER

20 seconds Game Jam

G-Star 2025 Event Game

R/GA Japan

Warframe: The Teacher

Digital Extremes

Warframe: 1999

Digital Extremes

Fishing Well

LowRez Game Jam

Mortal Kombat: Onslaught

NetherRealm Studios

Farming Simulator 22

Giants Software

Farming Simulator 20

Giants Software

Farming Simulator 19

Giants Software

Farming Simulator C64 Edition

Giants Software

Farming Simulator League

Giants Software

Farming Simulator 18

Giants Software

Farming Simulator 17

Giants Software

Farming Simulator 16

Giants Software

Farming Simulator 15

Giants Software

Dekaron

Nexon

MapleStory

Nexon

Vindictus

Nexon

Atlantica Online

Nexon

My journey

Freelance | Jul 2025 – Today

Projects: G-Star 2025 Event Game, GigaTurtles, Waters of Sal Naména, Undisclosed Party Game

UI/UX Design

– End-to-end leading UI/UX design from concept to implementation, including ideation, wireframing, flow mapping and interactive prototyping

– Delivery of production-ready UI assets, from low- to high-fidelity mockups through to final in-engine visuals

– UI Implementation in Unreal Engine (UMG), leveraging materials, animation systems, and technical constraints to achieve polished results

– Iterative design through user research, playtesting, and stakeholder feedback, improving usability and player experience

– Strong expertise in usability and accessibility standards as well as platform-specific UX best practices.

– Cross-platform UI solutions optimised for mobile, console and PC, AR and serious games, accounting for input methods, performance, and screen variability

– Creation and maintenance of comprehensive UI art bibles and design systems to ensure visual consistency and scalability

– Pitch decks and presentation creation to communicate UI/UX vision to stakeholders and cross-disciplinary teams.

– Icon, logo and map design, and cohesive visual language systems aligned with game identity and branding

– Strong understanding of typography, layout, and visual hierarchy to enhance clarity and engagement

– Worldbuilding graphics and set dressing

– High-quality UI motion and micro-interactions, applying advanced animation principles to improve feedback and feel

Software: Photoshop, Illustrator, Figma, Rive, Godot, Unreal Engine, Miro

Pixel Art

– Creation of game ready tilesets, characters, fonts, cutscenes, environments, interface, icons, emotes, vfx

– Proficient in 8-bit and 16-bit pixel art

– Cohesive style adaptation and ideation alike

– Hand drawn frame by frame animation or advanced visual coding animation

– Adept at retro and modern pixel art style

Software: Aseprite, Pixel Composer, Pixquare, Tiled

Graphic Design / Marketing Art

– Creation of social media assets, website and store front assets as well as google ads and website takeovers

– Animated stream overlays and presentation templates

– Coordination and creation of print-ready graphics and layouts

– Ideation and creation of visuals to support brand promotion on various platforms, including social media, web, video, email, digital stores, events and print

– Development of key art, logos, beauty shots, package shots, roadmaps etc.

– Image retouching, paint overs and composition manipulation

– Merchandising conception, design and handling

Software: InDesign, Illustrator, Photoshop, CLIP Studio Paint, Affinity, After Effects, Premiere


Atomhawk | Oct 2021 – Jul 2025

Projects: Mortal Kombat: Onslaught, Warframe: 1999, Warframe: The Teacher

Lead UI/UX Designer

– Lead and mentor the UI/UX team across multiple projects

– Support career progression with regular 1-1s and team initiatives

– Approve and review UI/UX deliverables

– Communicate with clients, stakeholders and other teams

– Advocate for usability, accessibility and smooth player experiences

– Create UI style guides

– Deliver decks and pitches

Senior UI/UX Designer

– Cross-discipline collaboration with game design and engineering

– High-level menu flow creation and wireframing

– Propose solutions to complex design challenges

Intermediate UI/UX Designer

– UI asset creation and implementation in Unreal Engine 4 and 5

– Interactive menu prototyping


Giants Software | Aug 2015 – Oct 2021

Projects: Farming Simulator Franchise, FarmCon, Farming Simulator League

Lead Graphic Designer

– Task distribution and coordination

– Oversee team management, career development, wellbeing and recruitment

– Create and define templates and design specs

– Assure compliance with print specifications

– Feedback loop with Creative Director

Graphic Designer / 2D Marketing Artist

– Marketing and social media content creation

– 2D asset creation for icons, logos, maps, UI elements

– Work alongside UI programming for implementation

– UX and UI for serious games and accompanying apps

– Design of printed components for physical game releases

– Design printed materials such as flyers, print ads and posters

– Merchandise conception, design and production handling

– Organise and create event and trade fair assets

– Create website wireframes and designs


Nexon Europe | Aug 2011 – Jul 2015

Projects: Atlantica Online, Vindictus, MapleStory, Dekaron

Community Manager

– Forum and in-game community moderation and engagement

– Monitor and moderate user created contents

– Provide reports on community feedback, issues and trends

– Manage relationship with community partners

– Event creation and execution

– Announcement copy editing

Production Assistant

– Digital marketing and sales asset creation

– Content creation of announcements, newsletters, social media content

– Sales and event creation and execution

– Quality Assurance (QA management, bug testing and reporting)

– Game testing and evaluation for possible future licensing

– Create reports on game performance, trends and situations

– Customer support via ticketing system and in game for game and account related inquiries

– Localization from English to German, including localization management and language QA


ehs.media | Sep 2008 – Jul 2011

Media Designer

– Vocational Training